Patch a11.7 – Change Log

Game rules

  • Max station scan radius set to 29 (waves @ Zerg).
  • Game length set to 10 weeks (70 days).
  • Membership lockdown set to 21 days before game ends (3 weeks, beginning of week 7).
  • Alliance size set to 15 memebers.
  • Beginner protection set to 7 days, up from 5.

Outposts

  • Fixed a reference to coalitions in the Stargate text.

Buildings

  • The Seat reworked. It now reads:
    • Produces credits for your empire.
    • Increases the station’s fleet operating limit by 1 per level for levels 11 through 20.
    • Labor production removed (at least for the time being).
  • Solheim Institute name corrected.
  • “the” added to Nightcorps.
  • “Increases” on Barricades.
  • “outpost” on The Workshead, Bespoke Outbuildings and Arbeiter Plaza.

Cards

  • Ataka Contingent removed from the game.
  • Overtime removed from the game.
  • Mumei Nakamura no longer increases fleet operating limit.
  • Fixed the text description for Director of Colonization.
  • New Prime legendary fleet cards that are uncraftable and given out via NPC tasks.
    • Laser Cannon Prime
      • Adds [ 50 | 250 | 1250 ] [ firepower to light | heavy | capital ] ships in the fleet.
    • Graphene Armor Prime
      • Adds [ 125 | 625 | 3125 ] hit points to [ light | heavy | capital ] ships in the fleet.
    • Target Computer Prime
      • Increases the firepower and hit points of the fleet by 20%.
  • New station module cards that are given out via NPC tasks.
    • Trade Route
      • Increases the credit generation of your empire by 1 per hour.
      • Earned when you completely wipe all defenders from the Legion Vanguard, Combine Production Plant, XAOC Slave Camp, MPL Mining Hub and XAOC Fireside NPC stations for the first time.
      • Has art.
    • Tianchao Stealth Generator
      • Fleets departing on scan movements from this station gain 400 stealth.
      • Earned when you completely wipe all defenders from the Tianchao Hideout NPC station for the first time.
      • Has art.
    • Fame
      • Increases the commander’s XP per hour by 5%.
      • Earned when you completely wipe all defenders from the Atlas Central NPC station for the first time.
    • Stolen MPL Tech
      • Increasese the metal, gas and crystal output of all your stations by 3%.
      • Earned when you completely wipe all defenders from the MPL Production Hub NPC station for the first time.
      • Has art.
    • Fervor
      • Increasese the labor output of all your stations by 2%.
      • Earned when you completely wipe all defenders from the Legion Military Base NPC station for the first time.
    • Stolen Atlas Tech
      • Increases the scan strength of the station by 200.
      • Earned when you completely wipe all defenders from the Atlas Complex NPC station for the first time.
      • Has art.
    • Interstellar Logistic Secrets
      • Adds 50 freighters to your empire.
      • Earned when you completely wipe all defenders from the Ancient Combine Installation NPC station for the first time.
    • Unification
      • Increasese the labor output of all your stations by 5%.
      • Earned when you completely wipe all defenders from the Tianchao Court NPC station for the first time.
      • Has art.
  • Utility cards that increase a fleet’s tactical firepower reworked to give a bonus to FP and HP regardless of tactical superiority.
    • SimuLink now gives 4% firepower and hit points.
    • Fleet Synchronizer now gives 8% firepower and hit points.
    • Auto-Aim System now gives 12% firepower and hit points.
    • Target Computer now gives 16% firepower and hit points.
  • 102 cards become 100 cards.
    • Metal Depot now gives 100 metal per hour, down from 102.
    • Gas Silo now gives 100 gas per hour, down from 102.
    • Crystal Vault now gives 100 crystal per hour, down from 102.
  • Probe Duration I renamed to Basic Battery Pack.
  • Probe Duration II renamed to MPL Probe Battery.
  • Probe Duration III renamed to Probe Accumulator.
  • Probe Duration IV renamed to Deuterium Power Cells.

Tasks

  • Achievements can now be triggered by defeating specific types of Npcs.
  • All tasks now have descriptions.
  • Replaced “Traders” with “Brokers” in some task names.
  • Task category 5 (Legacy) renamed to NPCs.
  • Removed old NPC tasks.
    • Defeat a Level 1 NPC Station.
    • Defeat a Level 2 NPC Station.
    • Defeat a Level 3 NPC Station.
    • Defeat a Level 4 NPC Station.
  • Created new NPC tasks.
    • Defeat the Marauder Camp NPC
      • Rewards: Waste Processing
    • Defeat the Marauder Outpost NPC
      • Rewards: Sleep Containers
    • Defeat the Marauder Settlement NPC
      • Rewards: Waste Processing
    • Defeat the Legion Vanguard Station NPC
      • Rewards: Trade Route
    • Defeat the Combine Production Plant NPC
      • Rewards: Trade Route
    • Defeat the Marauder Home NPC
      • Rewards: Sleep Containers
    • Defeat the Tianchao Hideout NPC
      • Rewards: Tianchao Stealth Generator
    • Defeat the XAOC Slave Camp NPC
      • Rewards: Trade Route
    • Defeat the MPL Mining Hub NPC
      • Rewards: Trade Route
    • Defeat the XAOC Fireside NPC
      • Rewards: Trade Route
    • Defeat the Atlas Central NPC
      • Rewards: Fame
    • Defeat the MPL Production Plant NPC
      • Rewards: Stolen MPL Tech
    • Defeat the Legion Military Base NPC
      • Rewards: Fervor
    • Defeat the Atlas Complex NPC
      • Rewards: Stolen Atlas Tech
    • Defeat the Combine Installation NPC
      • Rewards: Interstellar Logistic Secrets
    • Defeat the Tianchao Court NPC
      • Rewards: Unification
    • Prime Conqueror
      • Rewards: One of each of the prime fleet cards.

NPCs

  • Shuffled NPC names about and created new ones.
  • Set the tooltip title and body for each new NPC, please review.
  • NPC tooltips reworked.

Map

  • Map pins can now be viewed from any zoom level.
  • Map pins can now be toggled on/off for each view mode.
  • Recent battle and destroyed station icons should now be displayed again.
  • Up to 100 top recent battles can be displayed now instead of just 10.
  • Resource icons in resource view mode follow camera
  • Grand Terrestrial Planets now linked to dyson; artifacts now in the center
  • New sector: Descent.
    • The first segment of each “arm” is in this sector; it holds additional artifacts that are less valuable than the center artifacts
    • (we don’t know what the points will be just yet)
  • Gas planets should no longer appear in clusters in the starting zones
  • Black Hole sector is locked until day 36 (start of week 6)
  • Black Hole sector speed penalty set to -.75
  • All starting sectors now have the zero cargo raiding penalty against players
  • Added “space debris” to the PvE NPCs.
    • (these do not have assets in this patch)
    • the Outer PvE and Inner PvE areas each have 3 levels of PvE NPC
    • NPCs in these PvE zones are next to one artifact per level of the NPC
    • (visual differentiation of the NPCs so spying isn’t required to tell them apart)

User Interface

  • Overhauled Politics Overview panel, it now shows:
    • The current rankings of the alliances for the 3 victory conditions.
      • Domination
      • Dyson
      • Territorial
    • A game progress bar showing the time remaining until pivotal server events such as:
      • Omega Sector Opening
      • Alliance Lockdown
  • Influence in rankings panel should now update properly.
  • Station list no longer blocking map.
  • Closing and opening private chat loads older messages.
  • Alliance pins show alliance tags.
  • Less spacing in map pin tooltip.
  • Alliance notifications are clickable again.
  • Combat reports should now display the correct Gas value.
  • Abbreviated numbers that are in the millions so they don’t break text labels.
  • Added font support for a few more special characters.
  • New explanatory text for Daily Challenges in their UI.

Store

  • Remove Featured, Weekly bundles and supply panels.
  • New order route when opening store, based on what’s already bought.
  • New Starter pack and Booster offers.
  • Game based offers and new types of rewards.
  • Waste Processing and Sleep Containers removed from the store.

Bugfixes

  • Server Card offers now show up client.
  • Creating an alliance should no longer require a relog.
  • Fleets leaving a destroyed station should now update correctly upon landing at their new destination.
  • Fixed an issue where many of the keyboard shortcuts would not work.

Performance

  • Improvements to client initialization sequence.