We’re sending off the alpha test with a bang. The tournament server includes multiple new features and balance changes, many of which have come directly from the community. Thank you for your continued support – we couldn’t have done it without you. If you need it, you can grab the launcher here. See you on
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Starborne: Peering Back Through Space And Time
Greetings, Commanders! The Tournament Server is a culmination of many years of work towards making Starborne the absolute best MMORTS experience. There have been so many improvements and changes over the last few years that it can be all too easy to overlook where we’ve come from. Before we take this leap forward, let’s take
Tournament Server: The Many Paths to Victory
Greetings, Commanders! Our team has been hard at work preparing for the Tournament Server. To say that we’re excited about the server is a vast understatement. Being less than two weeks away, we want to review the significance of the Tournament Server and detail the ways in which players can achieve victory. What’s the big
Tournament Server: Commodities, Commands and Credits, Oh My!
Greetings, Commanders! A core factor in decision making in Starborne revolves around limited currencies – Commands, Commodities and Credits. The scarcity of those items ensures that players must make decisions on how to spend them to best fit their play style and situation. However, classic servers allow the use of the in-game store, which enables
The Road to the Tournament Server
UPDATE: The Tournament Server is live! Greetings, Commanders! The Starborne Alpha Tournament Server launches on December 1st, 2019. With just over one month to go, we wanted to share an update about the Tournament Server and highlight some of the changes to come. Wait- changes? Isn’t this supposed to be an Alpha 9 Tournament? The
Starborne: Tournament Server
The time has come for us to unleash the true potential of Starborne. Starborne was designed to facilitate an epic battle of thousands of active players up until the last minutes of the server. We have experienced success in launching many servers in Alpha 9, and now we want to push it even further by