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Meatshield
DefenderElectric
Combat profile
refit 6
BaseTotal
HP23,07931,157base 23,079 · refit +8,078
Attack2,5792,708base 2,579 · refit +129
Defense3,0364,099base 3,036 · refit +1,063
Hacking7781base 77 · refit +4
Security3638base 36 · refit +2
Crit Rate21%26%base 21% · refit +5%
Crit Power0%5%base 0% · refit +5%
Speed7781base 77 · refit +4
tags
2 effectsrefit progression
refit 6 selected · passive lv 3unit loadout
skills
Fixing Up
skill level 5 / 5
This Unit gains for 2 turns. If this Unit has been directly damaged this round, it repairs 5% of its max HP.
status effects
attack pattern
Selffriendly target
The Pain is Mine
skill level 6 / 6
This Unit repairs 1.5% of its max HP for each debuff on itself. If this Unit has less than 3 stacks of , it until this Unit has 3 stacks of .
attack pattern
Selffriendly target
Meaty Shield System
precombat
At the start of combat, this Unit gains 3 stacks of . Any damage this Unit takes from is transformed into a for 2 turns. Any direct damage dealt to a non-defender ally that is not transferred by is dealt as if that ally had this Unit's defense.
Passive level 3 of 3 — advances automatically with refits.
status effects
Fixing Up
skill level 5 / 5
This Unit gains for 2 turns. If this Unit has been directly damaged this round, it repairs 5% of its max HP.
status effects
attack pattern
Selffriendly target
Data build 33455 · game version 3.21
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