The Assembly of Peers, 05/06/2398 His steps were deliberate as he moved to the center of the Assembly Hall. His back was straight, his gaze steady. The massive chamber was arranged in tiers of seven concentric circles where the Peers of the Commonwealth were seated. He was supremely aware of their eyes upon him. Beyond
“Fire renews the forest, revolution the people.” — May Herrera Ngo. The berth she has occupied for the better part of two Solar years is barely larger than her body, and when she lies on her back the cabin’s ceiling rests less than five centimeters from the tip of her nose. Staring into that featureless
Welcome to the 5th Dev Blog of our Open Beta, Commanders. Today we are unveiling what’s been brewing away in the Starborne Universe. I find myself (exOrbitant) joined by Snoogms to do most of the heavy lifting as far as unveiling goes, so buckle in, grab a coffee and get comfortable… It’s quite a read!
Welcome Commanders to another delicious Dev Blog for Starborne: Sovereign Space. With our Dissidence Update fast approaching on the 1st of October, we are dedicating this blog to a new feature we are very excited about: new hex effects! One of the teething problems we are tackling from previous Starborne maps was the lack of
As we near the release date for the Starborne: Dissidence Update, Our UI/UX guru, Kai (also known as iMaple) has put together a post detailing our workflow and design goals with the redesign of the politics panel. This is one of Starborne’s heaviest UIs with a storied history to say the least, and we are
The mood in the Solid Clouds’ office is bubbling with excitement. After several months into our ambitious release schedule, we’re excited to finally announce that the first major update for the Starborne Open Beta is just around the corner. Featuring an entirely new, handcrafted map, reworked to one single victory condition, with significant ranking changes
Starting on the Saturday 12th of September, we will be embarking Dead Zone – the three hour game mode of Starborne – on to it’s first ever Season. Games will be open to everyone; as the gates are truly being flung open wide for all seeking galactic dominance in this high intensity RTS experience. The
Welcome Commanders, to our second Dev Blog outlining what’s happening in Solid Clouds and with Starborne: Sovereign Space. As we prepare our content heavy schedule for the upcoming months, a part of that is in optimizing our tools to streamline the various processes and tasks we need to complete. This ultimately results in – both
We are extremely proud to announce that Server 3 will be online this coming Tuesday, December 18th! This is of course the perfect opportunity to achieve all your dreams of galactic conquest. Whether this is your first time playing or you just want a fresh start. Some resources to start your adventures: Create your account Get
Hello friends, as promised, server 2 is coming online tomorrow! This is the perfect opportunity to achieve all your dreams of galactic conquest. Whether this is your first time playing or you just want a fresh start. Some resources to start your adventures: Create your account Get started video guide Top 2 ranked players discuss
Hey friends, couple of things: As you may have noticed the server has filled up to its capacity Inactive players are being culled every hour, so there is still a chance to join the game There is a new server coming next week! Thank you for your enthusiasm. Your response has been incredibly rewarding and
REQUESTING DATA – Removed timeout while requesting data. – Server operations relating to logins have been given new kicks and now run much faster. – Requesting data steps are now displayed. – Optimization for the GetStations call resulting in much faster data retrieval for stations. – Optimization for the GetEmpires call resulting in much faster
GAMEPLAY -NPC respawn timers are now the same for all NPCs. Defenders will reappear between 24 and 48 hours after being completely wiped. -Added descriptions to the Isotope cards and the Warhead Specialist card how players obtain these cards. -Stargate’s max radius is now 4 hexes, letting the Traffic Control Tower card work as intended.