A glimpse into the history of the Starborne Universe via an excerpt of W.W. Dunstmanns’s Post-Earth History data sheet.
[INITIALIZE: photonic resonance – modulating holographic matrix; run set x1.08.y9.01.z.78] [ASSESS: location: the office of the First Citizen: 20mx20m² room; nanoplastic flooring / walls; LED ceiling set to ambient oscillation; a block of sunlight 5mx7.5m² slanting at 28° from the base of the south window; time: 18:29:59] [ASSESS: physical actors: 1: “First Citizen Xander Laurent”;
The Assembly of Peers, 05/06/2398
His steps were deliberate as he moved to the center of the Assembly Hall. His back was straight, his gaze steady….
“Fire renews the forest, revolution the people.”
— May Herrera Ngo.
Welcome to the 5th Dev Blog of our Open Beta, Commanders. Today we are unveiling what’s been brewing away in the Starborne Universe. I find myself (exOrbitant) joined by Snoogms to do most of the heavy lifting as far as unveiling goes, so buckle in, grab a coffee and get comfortable… It’s quite a read!
Welcome Commanders to another delicious Dev Blog for Starborne: Sovereign Space. With our Dissidence Update fast approaching on the 1st of October, we are dedicating this blog to a new feature we are very excited about: new hex effects! One of the teething problems we are tackling from previous Starborne maps was the lack of
The mood in the Solid Clouds’ office is bubbling with excitement. After several months into our ambitious release schedule, we’re excited to finally announce that the first major update for the Starborne Open Beta is just around the corner. Featuring an entirely new, handcrafted map, reworked to one single victory condition, with significant ranking changes
With Open Beta just mere days away we have a special treat for everyone: a lovely behind the scenes video giving a rare glimpse into the often times hectic but always fun office space here in Reykjavik! Hear Kyle (SC Omniblivion), Stefán (SC Grettir) and Arelius (SC Snoogms) speak about the new victory conditions and
Patch – 2o. December GAMEPLAY -Minutiae now additionally lowers the resource and time cost of all buildings by 10%. -Imperialistic policies: -National Guard is now implemented. -Augmented Outposts V implemented, go wild! -Added the Change Avatar achievement. -Developer’s note: to reduce the steps from installation until you start to play, we have removed the requirement
We are extremely proud to announce that Server 3 will be online this coming Tuesday, December 18th! This is of course the perfect opportunity to achieve all your dreams of galactic conquest. Whether this is your first time playing or you just want a fresh start. Some resources to start your adventures: Create your account Get
Hello friends, as promised, server 2 is coming online tomorrow! This is the perfect opportunity to achieve all your dreams of galactic conquest. Whether this is your first time playing or you just want a fresh start. Some resources to start your adventures: Create your account Get started video guide Top 2 ranked players discuss
Hey friends, couple of things: As you may have noticed the server has filled up to its capacity Inactive players are being culled every hour, so there is still a chance to join the game There is a new server coming next week! Thank you for your enthusiasm. Your response has been incredibly rewarding and
REQUESTING DATA – Removed timeout while requesting data. – Server operations relating to logins have been given new kicks and now run much faster. – Requesting data steps are now displayed. – Optimization for the GetStations call resulting in much faster data retrieval for stations. – Optimization for the GetEmpires call resulting in much faster
GAMEPLAY -NPC respawn timers are now the same for all NPCs. Defenders will reappear between 24 and 48 hours after being completely wiped. -Added descriptions to the Isotope cards and the Warhead Specialist card how players obtain these cards. -Stargate’s max radius is now 4 hexes, letting the Traffic Control Tower card work as intended.