The Wait is Finally Over We’re excited to announce that Alpha 9 has launched! Join your friends – and enemies – in an epic fight for control of the galaxy! Be sure to browse over the Dev Logs and Feature Spotlights for detailed information on some of the biggest changes. For those players that are
As we eagerly await the launch of the first Alpha 9 server, check out the video below to hear what the development team is most excited about! Get an inside look at the Solid Clouds office and hear directly from several members of the team. A keen eye may be able to pick out some
Hello, Commanders! Alpha 8 relied on heavy usage of freighters throughout the entire game. Alpha 9, however, introduces a new outpost in the Industry tree that allows players to automatically stream resources to another station. We proudly introduce the Trading Port! As with the Dev Log series, values discussed in this article may change prior
Hello, Commanders! With less than a week to go, we wanted to showcase the Conquest mechanics coming in Alpha 9. This new feature includes a new class of ship that will change end game warfare. Hope you remembered your breach charge! As with the Dev Log series, values discussed in this article may change prior
Get Your War On Greetings, Commanders! Welcome to the fourth entry of the Alpha 9 Dev Log series. Space warfare and combat are the lifeblood of Starborne; most interactions in Starborne require ships, and as such, the focus of this log will be on the radical changes coming to a shipyard near you. Lock and
Hello, Commanders! Welcome to the third entry into the Dev Log for the Alpha 9 release. We’re going to cover some exciting changes that will revolutionize the metagame – make sure your seat backs and tray tables are in their full upright position because we’re ready for liftoff! As with the previous Dev Log, we
Hello, Commanders! Welcome to the second entry into the Dev Log for the Alpha 9 release. We’re going to take a closer look at the Grow and Expand improvements that are coming in Alpha 9. These will include changes that encourage players to increase the amount of hexes they claim and ensure that tightly clustered
This Friday we will be sharing some of the issues and opportunities we’ve identified so far and what will worked on in the upcoming releases! Link to the stream will be shared on our social media platforms, keep your eyes peeled! Alpha Server VI is now live and this is a momentous occasion for Solid Clouds.