Starborne: Frontiers - Patch [4.0] | Starborne

Starborne: Frontiers - Patch [4.0]

Fri Nov 13 2026 (Updated: Fri Nov 13 2026) - 3 min read

Patch notes are pre-released, up to several days ahead of the patch release.


Features

  • A video background has been added to the start screen.

  • The Recruitment panel has a new layout.

  • New Affinity-based Beacons have been introduced.


Balance Changes

  • New targeting pattern "All Targetable" has been introduced.

All targetable enemies will not target enemies in stealth. Additionally, if a unit with this target pattern is under conditions of Taunt or Provoke, only the enemy that Taunted or Provoked them will be hit. In the case that multiple conditions are present, the following priority is used Provoke > Taunt > Stealth.

  • Amartya now uses the "All Targetable" pattern for her Purge and debuff inflictions.

  • Sansi Active skill targeting pattern increased to wider pattern for greater Provoke coverage.

  • Vanguard, Stalwart, Judge, Valkyrie, Anjian, Huanying, Yuyan, and Akula now no longer ignore Provoke.

  • Meiying no longer ignores Taunt and Provoke

  • Xcellence Stasis infliction duration reduced from 2 to 1 turn.

  • Crocus Stasis infliction now requires 3 Damage over Time effects instead of 3 Debuffs to be present.

  • Wildfire Active and Charged skills can now Crit.

  • Cultivator The Binderburg Resilience buff on his Charged skill has been replaced with the Security up 2 buff.

  • Selenite Charged skill targeting pattern reduced from 3 hexes down to 2.

  • Flamel Base HP increased 14446 -> 16534.

Centurion

Basic: damage 100% → 130%, still +20% per adjacent ally.
Charged: Damage 150% → 180%, still +30% per adjacent ally. The Core Charge stacks are unchanged.
Passive: Unchanged.

Curator

Basic: Now hits all targetable enemies. Damage is unchanged at 60%. The ATK and Crit Damage debuffs drop from tier 3 down to tier 2.
Charged: Now hits all targetable enemies. Damage is unchanged at 125%. The Damage and Crit Chance debuffs drop from tier 3 down to tier 2.
Passive: The Block Buff applied after a Purge now lasts 1 turn (down from 2 turns).

Ravager

Basic: Inferno is now applied before the hit, and its duration is 2 turns (down from 3). Damage is 170% plus 20% per Inferno effect on the target. Before, it was 190% flat.
Charged: Inferno is applied first, for 2 turns (down from 3). Damage is 190% plus 50% per Inferno effect. Before, it was +25% per debuff of any kind.
Passive: Overload is gained at the start of Ravager's turn. A kill still grants Rage for 3 turns, but no longer removes Overload. The resisted-debuff and defense penetration effects are unchanged.

Frontline

Basic: Damage 80% → 110%. The 60% bonus from current shield and the 30% shield gain are unchanged.
Charged: Damage 160% → 180%. The bonus from current shield is reduced from 120% → 100%. The 40% shield gain is unchanged.
Passive: Unchanged.

UI, Visual & Audio Changes

  • The Homebase scenes now have updated lighting and environment art.

  • Charged skills, kills, and finishers now get a cinematic camera, slow-mo, and a rarity-colored CHARGED banner.

  • Winning a fight ends with a victory camera moment on the last kill and your fleet.

  • The combat camera has received updates to its movement, smoothness, and reliability.

  • Hit effects now land together with the projectiles they belong to.

  • A Pause option on the speed button, with a draggable view while paused. Stunning!

  • Floating combat text has been made clearer.

  • The unit placement view (hologram, drop feel, hex markers) has received improvements, and skip-targeting lines are now arced.

  • The tutorial fights have received more polish to the boss entrance, wave-clear moments, a brighter, more readable arena, and combat music that builds.


Localization Updates

  • Loading of Chinese font has been improved, and issues have been addressed.

  • The description of the Protection buff has been updated to reflect the changes and additions to "All enemies" and "All targetable enemies" targeting patterns.

  • Quixilver's skill descriptions have been improved.

  • The Skill descriptions of AEGIS, LUXX, Sefuba, and Ripper have been fixed.


Bug Fixes

  • Fixed an issue that caused Xcellence passive skill vfx to go off even when Xcellence had no shield points.

  • Fixed Out Damage Up Buff and Protection to no longer increase the damage transferred by Protection.

  • Fixed an issue that prevented the Boost set from increasing the duration of buffs granted by Nifo.

  • Fixed an Issue that let Graphite grant charges to allies when an enemy died with active stealth.

  • Fixed an issue that caused Block Shield to allow Shield Convertor to enable immortality.

  • Fixed an issue that caused Echoing Burst to not count some passive skills' damage for the final detonation.

  • Fixed a problem with combat sometimes stalling after the Alliance boss AoE attack.

  • Fixed an issue causing a freeze in the tutorial when tapping a unit during the intro.

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