Frontiers: Patch notes November 11th 2022
Mechanics/Features:
- New design for Campaign Rewards
- Updated combat trigger parser
- Added functionality triggers for equipment and unit management
- Removed result and loading screens in between tutorial battles
- Taunt, Stealth & Concentrate Fire now trigger a line targeting visualizer to show which units are being targeted
- Units with Taunt, Stealth & Concentrate Fire active now have a separate icon indicator on their hex UI to show they are under a targeting effect
- Visual improvements and refinements to the combat grid textures to reduce aliasing
- Stealth applies new stealth shader to ships under its effect
- Optimized combat grid animation code
- Skills are now clickable in skill upgrade panel
- Animations added for upgrading
- Updated all patterns
- Added support for different types of patterns (Green, green with no effect on origin, and red)
- Added new pattern visualization in skill upgrade (full-screen animation)
- Fixed full screen animation interactable area
- Created new panel to change player name and avatar (Access by clicking the avatar in the homebase screen)
- Added support for promotional codes
- Added wallet item preview popup
- Added side notifications that notify the player of unclaimed rewards and give hints after a combat loss
- Added special offer pop ups
Transition to animated characters:
Updated the following units to have animated character portraits
- Ravager
- Valerian
- Liberator
- Hermes
- Chisel
- Wrecker
- Sefuba
UI:
- Small layout fix in upgrade equipment panel
- Skill upgrade panel UI updated
- Updated unit portrait assets
- Added bosses character keys
- Stretched sidebars in few sections
- Updated bounty UI
- Updated UI of loot items
- System Inbox UI redesigned
Bug Fixes:
- Taunt, Stealth and concentrate fire now all show appropriate ripple effect instead of pink missing material
- Energy popup bugs fixed
- Energy tooltip going off screen fixed
- Energy tooltip text overflowing issue fixed
- Dialog corners' color changed
- Dialog backgrounds changed
- Bounty images are not white image anymore
- Affinity loading screen is not a white image anymore
- Dragging during a camera lerp no longer causes a jump after lerping is finished (both Starmap and Campaign)
- Clicking on an already selected stage node in the campaign stage selector will now do nothing (no unnecessary FOB warp in or UI refresh)
- Added more exposed variables for finer grain isometric camera control.
- Increased starmap camera pan drag speed
- Fixed starmap bounty portrait order
- Saturated starmap background and bounty smoke shader
- Shrunk and repositioned starmap bounties and anomalies
- Slowed down starmap anomaly particle effect
- Fixed issues with chapter ordering
- Changed starmap table geometry to fit with the lighting.
- Changed and fixed the lighting on the planets in the campaign nodes.
- Fixed broken ring texture under bounties.
- Fixed ring texture rendering above asteroids.
- Fixed click through happening on Starmap Rewards
- Fixed Double tap of nodes opening two Campaign scenes"
- “GO” button is now properly localized
- Fixed description of set bonus
- Bronze 1 bracket min rating changed from 1700 to 1800
- Gap between Bronze 1 and Silver 5 brackets normalized
- Quick tapping on the “Battle” button no longer breaks the game
- Fixed equipment prospecting popup showing wrong buttons on panel unfreezing
- Fixed missing icons in currency header
- Fixed currency header being visible during combat
- Fixed rank up panel glitch on max level
- Fixed missing Bounty Node Material
- Fixed campaign progress labels not updating dynamically
- Fixed combat info panel not accounting for buffs/debuffs that don't have a duration, but can stack.
- Fixed combat boss bar status effects being displayed wrong
- Fixed localization on promo code label
- Fixed arena league panel
- Fixed preview item gray out frame
- Fixed set icon miss match
- The time left label on the event popup now has more space to avoid text wrapping
- Fixed popup spam for older profiles
- Fixed unfreezing already unfrozen dialog causing issues
- Fixed issues with claiming trigger keys
- Better multi-box protection
- Fixed race condition “Claim single contract multiple times"
- Fixed arena lag when a lot of units are present
- Fixed the Achievements panel header label not being localized
- Fixed finishing daily tasks not showing you “YOU GOT STUFF”
- Fixed unit reward items showing rank indicator before being revealed
- Fixed an issue with the days-since-last-login trigger
- Live events are now ordered by status then date
- Enable fallback currency font
- Increased the time that notifications are displayed from 4 seconds to 6 seconds
- Challenge completed notifications now show the challenge description
- Moved the side notifications to the upper left corner of the screen
- Increased the size of the notifications
- Notifications are now queued up during tutorials and displayed at the end
- Fixed issue with opening star rewards through side notifications
- Updated the affinity loading screen and triangle to state chemical instead of plasma
- Playtime rewards label in the homebase now changes lines based on the time left
- Crit Rate and Crit Boost now show up during equipment preview
- Prices in the store are now displayed localized and with tax based on location
- Various bug fixes
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