Frontiers: Patch notes November 11th 2022<!-- --> | Starborne

Frontiers: Patch notes November 11th 2022

Fri Nov 11 2022 (Updated: Fri Nov 11 2022) - 3 min read



  • New design for Campaign Rewards
  • Updated combat trigger parser
  • Added functionality triggers for equipment and unit management
  • Removed result and loading screens in between tutorial battles
  • Taunt, Stealth & Concentrate Fire now trigger a line targeting visualizer to show which units are being targeted
  • Units with Taunt, Stealth & Concentrate Fire active now have a separate icon indicator on their hex UI to show they are under a targeting effect
  • Visual improvements and refinements to the combat grid textures to reduce aliasing
  • Stealth applies new stealth shader to ships under its effect
  • Optimized combat grid animation code
  • Skills are now clickable in skill upgrade panel
  • Animations added for upgrading
  • Updated all patterns
  • Added support for different types of patterns (Green, green with no effect on origin, and red)
  • Added new pattern visualization in skill upgrade (full-screen animation)
  • Fixed full screen animation interactable area
  • Created new panel to change player name and avatar (Access by clicking the avatar in the homebase screen)
  • Added support for promotional codes
  • Added wallet item preview popup
  • Added side notifications that notify the player of unclaimed rewards and give hints after a combat loss
  • Added special offer pop ups

Transition to animated characters:

Updated the following units to have animated character portraits

  • Ravager
  • Valerian
  • Liberator
  • Hermes
  • Chisel
  • Wrecker
  • Sefuba


  • Small layout fix in upgrade equipment panel
  • Skill upgrade panel UI updated
  • Updated unit portrait assets
  • Added bosses character keys
  • Stretched sidebars in few sections
  • Updated bounty UI
  • Updated UI of loot items
  • System Inbox UI redesigned

Bug Fixes:

  • Taunt, Stealth and concentrate fire now all show appropriate ripple effect instead of pink missing material
  • Energy popup bugs fixed
  • Energy tooltip going off screen fixed
  • Energy tooltip text overflowing issue fixed
  • Dialog corners' color changed
  • Dialog backgrounds changed
  • Bounty images are not white image anymore
  • Affinity loading screen is not a white image anymore
  • Dragging during a camera lerp no longer causes a jump after lerping is finished (both Starmap and Campaign)
  • Clicking on an already selected stage node in the campaign stage selector will now do nothing (no unnecessary FOB warp in or UI refresh)
  • Added more exposed variables for finer grain isometric camera control.
  • Increased starmap camera pan drag speed
  • Fixed starmap bounty portrait order
  • Saturated starmap background and bounty smoke shader
  • Shrunk and repositioned starmap bounties and anomalies
  • Slowed down starmap anomaly particle effect
  • Fixed issues with chapter ordering
  • Changed starmap table geometry to fit with the lighting.
  • Changed and fixed the lighting on the planets in the campaign nodes.
  • Fixed broken ring texture under bounties.
  • Fixed ring texture rendering above asteroids.
  • Fixed click through happening on Starmap Rewards
  • Fixed Double tap of nodes opening two Campaign scenes"
  • “GO” button is now properly localized
  • Fixed description of set bonus
  • Bronze 1 bracket min rating changed from 1700 to 1800
  • Gap between Bronze 1 and Silver 5 brackets normalized
  • Quick tapping on the “Battle” button no longer breaks the game
  • Fixed equipment prospecting popup showing wrong buttons on panel unfreezing
  • Fixed missing icons in currency header
  • Fixed currency header being visible during combat
  • Fixed rank up panel glitch on max level
  • Fixed missing Bounty Node Material
  • Fixed campaign progress labels not updating dynamically
  • Fixed combat info panel not accounting for buffs/debuffs that don't have a duration, but can stack.
  • Fixed combat boss bar status effects being displayed wrong
  • Fixed localization on promo code label
  • Fixed arena league panel
  • Fixed preview item gray out frame
  • Fixed set icon miss match
  • The time left label on the event popup now has more space to avoid text wrapping
  • Fixed popup spam for older profiles
  • Fixed unfreezing already unfrozen dialog causing issues
  • Fixed issues with claiming trigger keys
  • Better multi-box protection
  • Fixed race condition “Claim single contract multiple times"
  • Fixed arena lag when a lot of units are present
  • Fixed the Achievements panel header label not being localized
  • Fixed finishing daily tasks not showing you “YOU GOT STUFF”
  • Fixed unit reward items showing rank indicator before being revealed
  • Fixed an issue with the days-since-last-login trigger
  • Live events are now ordered by status then date
  • Enable fallback currency font
  • Increased the time that notifications are displayed from 4 seconds to 6 seconds
  • Challenge completed notifications now show the challenge description
  • Moved the side notifications to the upper left corner of the screen
  • Increased the size of the notifications
  • Notifications are now queued up during tutorials and displayed at the end
  • Fixed issue with opening star rewards through side notifications
  • Updated the affinity loading screen and triangle to state chemical instead of plasma
  • Playtime rewards label in the homebase now changes lines based on the time left
  • Crit Rate and Crit Boost now show up during equipment preview
  • Prices in the store are now displayed localized and with tax based on location
  • Various bug fixes

Related Posts

Starborne: Frontiers - Patch 1.5

Starborne: Frontiers - Patch 1.5

FrontiersUpdateThu, Jun 13, 2024

Improved pre-combat view, balance changes, and visual updates

Starborne: Frontiers - Patch 1.4

Starborne: Frontiers - Patch 1.4

FrontiersUpdateTue, Jun 4, 2024

More performance improvements, Updated campaign star requirements, and UI updates

Battle Pass - Sentinel

Battle Pass - Sentinel

FrontiersMon, May 27, 2024

The Battle Pass for June will feature Sentinel as the legendary reward unit.

Solid Clouds

Solid Clouds hf. Trademarks belong to their respective owners. All rights reserved © 2022