Starborne: Frontiers - Patch 1.15
Features
- Multi-battles have been updated!
- Now supports selling Equipment based on Rarity as well
- Boosters can now be activated directly from the panel
- System inbox messages now support clickable links
Note from Branx: "I promise I won't rick roll you with this ;)" - Implant skill triggers are now visualized with a floating text in combat, with the rarity, icon, and name of the implant displayed when the implant is triggered.
Balance
- The Burner set can now only trigger once per round, gives +15% Attack (up from +10%), and APPLIES instead of INFLICTS the Inferno, meaning hacking is no longer needed to make use of the Inferno DoT.
- All Passive Skills which previously stated "when debuffing" now state "when inflicting a debuff" and work only with effects that state "Inflict" and not "Apply".
Affected units are: Ripper, Vindicator, Xcellence, Oleander and more. - Inferno,Corrosion, and Bomb detonations as well as Bombs and Echoing Burst are now all considered "Detonation Damage" instead of direct damage.
Inferno and Corrosion detonations have been adjusted to 180% power (up from 150%) to compensate. - Bayah has been made visible in the index.
- Lodolite's charged skill now has a small pattern, hitting a unit in front of her target as well.
- The Normal Abyss depts 1 to 4 have been slightly nerfed in terms of enemy levels.
UI, Visual & Audio Changes
- Valkyrie and Lev have animated portraits now.
Who is Lev? I dont know, but we'll soon find out...
Bug Fixes
- Provider's Passive Skill has been fixed to only react to OTHER allies debuff inflictions.
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