Starborne: Frontiers - Patch 1.15<!-- --> | Starborne

Starborne: Frontiers - Patch 1.15

Thu Oct 03 2024 - 1 min read

FrontiersUpdate

Features

  • Multi-battles have been updated!
    • Now supports selling Equipment based on Rarity as well
    • Boosters can now be activated directly from the panel
  • System inbox messages now support clickable links
    Note from Branx: "I promise I won't rick roll you with this ;)"
  • Implant skill triggers are now visualized with a floating text in combat, with the rarity, icon, and name of the implant displayed when the implant is triggered.

Balance

  • The Burner set can now only trigger once per round, gives +15% Attack (up from +10%), and APPLIES instead of INFLICTS the Inferno, meaning hacking is no longer needed to make use of the Inferno DoT.
  • All Passive Skills which previously stated "when debuffing" now state "when inflicting a debuff" and work only with effects that state "Inflict" and not "Apply".
    Affected units are: Ripper, Vindicator, Xcellence, Oleander and more.
  • Inferno,Corrosion, and Bomb detonations as well as Bombs and Echoing Burst are now all considered "Detonation Damage" instead of direct damage.
    Inferno and Corrosion detonations have been adjusted to 180% power (up from 150%) to compensate.
  • Bayah has been made visible in the index.
  • Lodolite's charged skill now has a small pattern, hitting a unit in front of her target as well.
  • The Normal Abyss depts 1 to 4 have been slightly nerfed in terms of enemy levels.

UI, Visual & Audio Changes

  • Valkyrie and Lev have animated portraits now.
    Who is Lev? I dont know, but we'll soon find out...

Bug Fixes

  • Provider's Passive Skill has been fixed to only react to OTHER allies debuff inflictions.

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