Starborne: Frontiers - Patch 2.18
Features
- Implant index
You can now check out all implants and their effects in a comprehensive index. - The login speed has been improved, and should be especially noticeable on larger accounts.
- The Start button will now show up faster.
Balance
- NPC units that have Shield bypassing attacks now instead mention "100% Shield Penetration" in their passive skill descriptions.
- Howler's Overclock buff has been adjusted to not apply the drawback effect if the buff's duration is refreshed.
- Judge's 20% Defense bypass is now baked into his passive rather than mentioned in his active and charged skill descriptions. This also means that his passive attack trigger now ignores 20% of the Defense, too.
- Skill description improvements for: Howler, Crocus, Hayyan, and Heliodor.
- The damage cap for Corrosion was raised by 5000 for each tier.
- Anemone received a rework.
- Active: This unit deals 140% Damage (down from 165%), inflicts Out. Damage Down II (instead of Out. DoT damage Down II) and Corrosion I, for 2 turns.
- Charged: (3 charges (down from 4)) This Unit Deals 200% Damage (down from 215%) and inflicts Corrosion III for 2 turns. If the primary target has 3 or more Damage over Time effects, gain Taunt for 1 turn (instead of always applying Provoke for 3 turns).
- Passive: This unit receives 25% less Direct Damage from enemies debuffed with Damage over Time effects (up from 15%). When an enemy takes Damage from a Damage over Time effect, repair 5% of this unit's Max HP (instead of repairing for 10% of the damage done).
- Active: This unit deals 140% Damage (down from 165%), inflicts Out. Damage Down II (instead of Out. DoT damage Down II) and Corrosion I, for 2 turns.
- Frontline received a rework.
- Active: This unit deals 80% Damage (down from 190%) with additional damage equal to 60% of its current shield (new). This unit gains a shield equal to 30% of the Damage Dealt (up from 10%).
Pattern changed from a Front targeting V pattern, to a Front targeting Line pattern, hitting up to 3 targets. - Charged: (4 charges (up from 1)) This Unit deals 160% Damage (down from 230%) with additional damage equal to 120% of its current shield (new). This unit gains a shield equal to 40% of the Damage Dealt (up from 15%).
Pattern changed from a Front targeting V pattern, to a Front targeting Line pattern, hitting up to 4 targets. - Passive: This unit’s attacks have 20% Shield Penetration (new).
This unit starts combat with a shield equal to 25% of its Max HP (new).
While shielded, this unit has its defense increased by 2500 (new).
When an enemy uses their charged skill, this unit deals 80% damage and gains a shield equal to 30% of the damage dealt (the shield gain portion is new). This can occur once per round.
(Gain Attack Up III buff when damaging an enemy with affinity advantage - removed) - Base Stats
HP: 11535 → 21042
DEF: 2924 → 3282
Crit Rate: 16% → 12%
Crit Power: 98% → 90%
- Active: This unit deals 80% Damage (down from 190%) with additional damage equal to 60% of its current shield (new). This unit gains a shield equal to 30% of the Damage Dealt (up from 10%).
Bug Fixes
- Fixed an issue with the Bounty Engage button not being clickable in certain areas.
- Fixed an issue that could cause a player to be unable to gain battle pass points even if the weekly limit wasn't reached.
- Fixed an issue with challenge claims that could cause the connection to the server to freeze.
- Fixed an issue that caused Lionheart's passive to give his allies less HP than intended.
- Leila Shaheen in Abyss depth 7 should now start the fight at 50% HP, as she is supposed to.
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