Starborne: Frontiers - Patch 2.22
Features
Faction Ops - Quality of Life update
- Multibattles are now available in Faction Ops.
- Each faction will now open for 48 hours by default instead of 24 hours.
- 2 factions will be open each day.
- Faction Ops battles always use a key, unless the battle is lost before the first success is achieved in the given stage.
- Faction Ops for specific factions are always available when all encounters for that faction have been completed with 3 stars.
- Faction Ops keys now fully refill at midnight, instead of regenerating 1 key every few hours.
- Faction Ops access for specific factions can now be purchased for 48 hours for 1000 plat.
- Earned equipment loot can now be previewed during multibattles.
- A pop-up to preview the squad leaders has been added.
- The Starmap header now displays different keys depending on the subpanel being viewed.
- Login times have been drastically reduced by up to 85%. A previous login time of 30-40 seconds has now been reduced to 5-7 seconds.
Balance
- The “Unextendable” tag has been added to Echoing Burst and Bombs.
- Ignore Defense and Shield Penetration are now explained in the "More Info" stat breakdown popup in the unit view in the Hangar.
- Units with the "Bypass Shield" mechanic as part of their skills have received balance adjustments. They no longer possess the "Bypass Shield" ability. Instead, many now feature Shield Penetration. Additionally, several units within Binderburg have gained Shield Penetration. The scaling of both basic and charged skills for these units has also been adjusted.
List of resulting unit changes:- Apex
The Active Skill now deals 100% damage (down from 120%)
The Charged Skill now deals 220% damage (up from 160%) with a cooldown of 3 (up from 2) and inflicting Disable for 2 turns (up from 1 turn)
This unit now has 0% Shield Penetration - Xcellence
The Active Skill now deals 150% damage (down from 200%)
The Charged Skill now deals 280% damage(up from 260%) with a cooldown of 3 (up from 2)
This unit now has 20% Shield Penetration - Luxx
The Active Skill now deals 90% damage (down from 130%)
The Charged Skill now deals 210% damage (up from 150%) with a cooldown of 4 (up from 3)
This unit now has 0% Shield Penetration - Malvex
The Active Skill now deals 100% damage + 5% shield (down from 140% + 7%)
The Charged Skill now deals 220% damage + 12% shield (up from 170% + 9%) with a cooldown of 3 (up from 2)
This unit now has 0% Shield Penetration - Crucialis
The Active Skill now deals 80% damage + 90% damage on a critical hit (down from 120% + 130%)
The Charged Skill now deals 200% damage + 210% damage on a critical hit (up from 170% + 160%) cooldown of 3 (up from 2)
This unit now has 20% Shield Penetration. - LeSabre
The Active Skill now deals 80% damage (down from 105%)
The Charged Skill now deals 200% damage (up from 125%) with a cooldown of 3 (up from 2)
This unit now has 0% Shield Penetration - Iridium
The Charged Skill now has a cooldown of 4 (up from 3)
This unit now has 0% Shield Penetration - Opal
The Active Skill now deals 40% damage + 10% max HP (up from 40% + 9%)
The Charged Skill now deals 70% + 11% max HP (up from 70% + 10%) with a cooldown of 4 (up from 3)
This unit now has 0% Shield Penetration - Liberator
The Active Skill now deals 140% damage (down from 160%)
The Charged Skill now deals 200% damage (down from 220%)
This unit now has 40% Shield Penetration - Medved
The Active Skill now deals 110% damage (down from 130%)
The Charged Skill = 150% damage (down from 180%)
This unit now has 20% Shield Penetration - Laska
The Active Skill now deals 100% damage (down from 115%)
The Charged Skill now deals 140% (up from 125%)
This unit now has 0% Shield Penetration - Curator
The Active Skill now deals 140% damage (down from 185%)
The Charged Skill now deals 205% (down from 225%)
This unit now has 20% Shield Penetration - Sustainer
The Active Skill now deals 145% damage + 25% per buff (down from 160% +25%)
The Charged Skill now deals 205% damage + 30% per buff (down from 220% +30%)
This unit now has 20% Shield Penetration - Vindicator
The Active Skill now deals 100% damage (down from 180%)
The Charged Skill now deals 160% damage (down from 190%)
This unit now has 20% Shield Penetration - Guardian
The Active Skill now deals 110% damage (down from 165%)
The Charged Skill = 170% damage (down from 210%)
This unit now has 20% Shield Penetration - Provider
The Active Skill now deals 145% damage (down from 175%)
The Charged Skill now has a cooldown of 3 (down from 4)
This unit now has 20% Shield Penetration
- Apex
UI, Visual & Audio Changes
- Units with passive, reactive repairs will now display their repairs faster.
E.g., Anemone will no longer take a lot of time, slowly going through each instance of her passive repair in the Alliance vault.
Bug Fixes
- Fixed an issue with the notification banner art for Pannon in the Battle Pass.
- Fixed an issue that could cause timed challenges to enter a broken state after being reset by an inbox item.
- Fixed an issue that could cause players to get stuck in the equipment upgrading tutorial if credits were spent before reaching the tutorial.
- Fixed German text overlap in the starter unit selection screen and referral screen.
- Removed the code decor from the hangar button on the Homebase screen.
- Some common login issues that force users to log in again have been addressed.
- Fixed an issue that could cause the reward track in Dispatch to disappear.
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