Starborne: Frontiers - Patch 3.16
Features
- Missions have been reworked:
- The Mission panel has received a visual overhaul.
- Monthly challenges have been removed.
- Weekly challenges now reset on a set timer each week.
- Daily and Weekly challenges have been updated, and new ones have been added.
- The reward track for daily and weekly challenges now awards a series of rewards instead of just one final reward.
- A new Referral system with an exclusive avatar reward has been added!
- New item fragments for Expert and Elite Beacons, as well as epic and legendary Refit Kits, have been added to inventory. 100 fragments are required to gain the item.
- Deep linking is now supported. Expect to see promo code links in the future!
- Background and Multi Battle sliders now show how many battles you could have with both licenses active.
- A restart option has been added in the Background battle result screen, allowing players to reschedule background battles for the same encounter that was just finished.
- The updated Global Feed is now live, with a rolling recent-activity window (most recent ~500 events) instead of a fixed 24-hour window.
- The "Maxed out a Legendary unit" message will no longer be shown in the Global feed. It will now appear in the Alliance feed only.
- Official "SOVA" messages may appear in chat or the inbox when an admin contacts a player or alliance.
- Moderated chat messages will now disappear cleanly instead of being replaced with blank placeholders.
Balance Changes
- Tygr Balance Pass
- The attack pattern has been increased by 1 hex.
- Active skill
This Unit deals 180% Damage and inflicts Security Down23 for 2 Turns.
If this Unit damages 2 or more enemies, it adds 1 charge to its charged skill. - Charged Skill
This Unit inflicts Stasis for23 turns and deals 210% Damage. - Passive Skill
This Unit's attacks do notbreakreduce Stasis.andAll allies deal 30% more damage to enemies with Stasis or Disable.
After damaging an enemy affected by Stasis, once per round, this Unit gains one extra action. - Refit 4
+60 Hacking / +8% Speedhas been replaced with an upgrade for the Passive skill.
- Stasis has been reworked.
Stasis no longer breaks when taking direct damage.
Instead, the duration is reduced by 1 turn.
As a result of the Stasis rework, the following units have had the duration of the Stasis they inflict changed as follows:
- Xcellence active skill Stasis duration increased from
1to 2. - Flamel passive skill Stasis duration increased from
1to 2. - Camellia (NPC) charged skill Stasis duration reduced from
2to 1. - Asphyxiator charged skill Stasis duration reduced from
2to 1. - Incursions now last for 3 hours and have no downtime between them.
- Incursions have had their loot tables upgraded to now include epic refit fragments
- The Shepherd rank-up tutorial no longer requires a unit sacrifice and can now be completed using a tier 1 Mainframe.
Localization Updates
- Updated localization for Stasis and Disable
- Updated Stasis durations for the units mentioned in the Balance section,
- The passive skill descriptions of Akula and Snakeroot now clarify that they do not reduce the duration of Stasis, instead of the old "do not break Stasis" description.
Bug Fixes
- Fixed an issue with level indicators on chat messages always displaying level 40.
- Fixed an issue with how energy expenditure was attributed when using Background battles.
Events that trigger when energy is spent will now only trigger when finishing Background battles. - Fixed an issue where units affected by Stasis and Disable could still gain charges.
Related Posts
Battle Pass - Asphyxiator
FrontiersTue, Jun 23, 2026The Battle Pass for July will feature Asphyxiator as the legendary reward unit.
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