Starborne: Frontiers - Patch notes February 27th 2023
Mechanics/Features
- Multibattles no longer reload combat between battles
- Retrying encounters no longer reloads the combat
- Added a button in Unit Management to replay the Tutorial
- Tutorial text visibility improved
Balance
- Alliance Boss hitpoints increased slightly, this also increases the damage needed for the reward thresholds
- Antimatter Anomaly - The Sunderer attack pattern and behavior changed. Previously targeted first unit of every affinity with a pattern, now targets first unit of every affinity, and starting at Stage 9 also the second unit, with no pattern.
- Stalwart damage multipliers increased for both the Basic Skill (170% -> 200% on max skill lvl) and Charged Skill (200% -> 230% on max skill lvl)
- Yuyan damage multipliers increased for both the Basic Skill (140% -> 170% on max skill lvl) and Charged Skill (180% -> 210% on max skill lvl)
- AEGIS of removed debuffs on Charged Skill decreased from 3 to 2 on max lvl.
The amount of Shield granted was increased to 30%. - Crucialis changed to ignore Shields with both the base damage and the additional damage triggered by critical hits
- Rys no longer gains Hacking Up with the Basic Skill. The damage multiplier was increased instead and is now 150% at the highest lvl
- Sokol's Basic Skill damage multiplier increased to 130% at max lvl
- Debuff extensions no longer extend the durations of Bomb
- Refine's passive was changed to now provide Incoming Damage Down I for 2 turns instead of Incoming Damage Down II for 1 turn when refitted
- Valiant's Charged Skill damage was decreased and is now 135% x ATK + 22.5% x ATK x Number of Buffs
- Overload and Core Charge stacks are now capped at respectively 10 and 25
- Buff duration increases from skills no longer affect immunities
Added March 1st:
Corrosion damage cap reduced
Corrosion 1 - Unchanged
Corrosion 2 - 30K down to 25K
Corrosion 3 - 40K down to 30K
UI & Visual Changes
- Bounty bosses now have much-improved attack visual fx
- The Challenges panel has received a UI update
- Yuyan and Huanying visual assets were swapped to better represent their rarities
Bug Fixes
- Fixed an issue where the multibattle result screen wasn't shown when ending the sequence early
- Fixed an issue where the rating reward was not awarded properly
- Fixed the Hard 6-4 Campagin encounter, no more extra help now
- The duplicated "On Kill" info in Fenri's passive skill description
- Fixed Stalwart's passive
- Fixed Heliodor's passive
- Miscellaneous skill description fixes