Starborne: Frontiers - Patch 1.6<!-- --> | Starborne

Starborne: Frontiers - Patch 1.6

Fri Jun 28 2024 (Updated: Fri Jun 28 2024) - 2 min read



  • Starting July 1st, the normal difficulty of the Abyss is reworked and is no longer seasonal.
    Bosses and Harvesters are locked by Challenges on each depth, and are now part of a questline called "Main Mission".
  • The new Main Mission, Daily/Weekly/Monthly Challenges, and Login Rewards have been moved into a single "Missions" panel.
  • Quixilver joins the fray! The new Atlas Defender will be exclusively recruitable in an upcoming recruitment event.
  • More unit lore has been added for:
    • Meiying
    • Heliodor
    • Provider
    • Obsidian
    • Iridium
    • Zeolite
    • Refine
  • Several copies of the same units now stack in the hangar.
An example of several copies of the same unit stacking in the hangar


  • Abyss Ignis and Capacitor Harvesters now have the starting living spawns start at 33% and 50% HP to offset the latest change to start them off alive.

UI, Visual & Audio Changes

  • Cancelling combat no longer plays the grid removal animation and therefore allows players to exit combat quicker.
  • We've optimized some UI and mesh assets for better performance.

Bug Fixes

  • Some issues with Rikra's skill descriptions have been fixed.
  • Cultivator's refitted passive was fixed to now also react to reactionary sources of damage.
  • Ruiner's refitted passive was fixed to work when there are multiple Ruiners present on the field.
  • Some issues with Skip targeting have been fixed to better work with different combinations of multiple instances of Stealth, Taunt, and other targeting changing effects.
  • More fixes to screen shake during combat.
  • Fixed an issue that could cause the victory screen between multi battles to become stuck, causing a hard lock.
  • Fixed incorrect camera movements at the restart of multi-battles when the Boss camera was used.
  • Fixed reflect skill visuals not being orientated correctly.
  • Fixed various set dressing placement issues in the campaign.
  • Fixed certain ability ammo VFX not despawning in a reasonable amount of time.
  • Fixed some visual issues when progressing through the campaign.

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