Starborne: Frontiers - Patch 2.1
Features
- New filters have been added to the Hangar!
Players will now be able to filter instead of sort in the hangar. The filter is very similar to the filters used in the pre-combat unit selection stages.
We have also added the ability to now filter by faction.
Combat power values and sorting have been added to the Hangar as well.
As a result of these changes, we have removed the affinity, role, and faction sorting. - Players now have the ability to hide the dispatched units in the unit selection for combat.
This is saved between sessions. - Dispatch: The timers for new missions now reset at midnight GMT, our usual daily reset time.
- Multibattles are now available for hard Abyss boss fights.
- We have introduced a new design for the single-unit reveal screen.
Players will be able to preview a unit's skills right then and there. - A "get more" popup, which leads to the market, now appears when players don't have enough XP bits to upgrade a unit.
- The Special Offer tab arrows now change between offers, not pages.
- Unseen Special Offers and unclaimed Progression Offer rewards now have notification icons.
UI, Visual & Audio Changes
- Rare units in a ten pull now have a slight glow in order to help distinguish them better from other rarities.
- Locked feature dialog now shows the player level required to unlock said content.
- Cobalt now has an animated portrait!
Bug Fixes
- Fixed an issue with the refit panel being slow/crashing when too many units or refit kits were available for use.
- Fixed an issue that could cause the crafting button to deactivate when switching between recipes with the same tech element.
- Fixed an issue that could cause asset download to get stuck at 99.9%
We also improved the display of current asset download progress in the loading screen. - Fixed an issue that could cause the game to unmute after connecting to Bluetooth.
- Fixed an issue that was causing points claimed at the end of a dispatch reward track to be lost.
- Fixed an issue with the Abyss depth selection causing a severe visual bug.
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