Starborne: Frontiers - Patch 2.5<!-- --> | Starborne

Starborne: Frontiers - Patch 2.5

Tue Jan 21 2025 - 1 min read

FrontiersUpdate

Features

  • The Alliance Feed now displays automated messages when role changes happen.
  • Added a settings option to disable screen shake.
  • Added a V-Sync option in the graphics settings for desktop, the option does not show for mobile. This system should work seamlessly with the auto-adjust performance feature.
  • A settings option was added to disable reward and challenge notifications.
  • Added a settings option to change the duration of side notifications.

UI, Visual & Audio Changes

  • Hayyan has a new ship model.
  • Abyss borders are now circular.
  • The chapter name splash was removed from chapter transitions once in Hard+ difficulty in the Campaign.
  • The app icon should now be circular for Android.
  • Reworked Marauder ability VFX, improving projectile and splash effects.
  • Added new splash and hit origin FX systems to improve the clarity of the pattern target and to reduce the need for spawning additional projectiles for each splash target.
  • Optimized VFX system by adding a developer option to limit ship mesh VFX instances to 1 per volley of hits from an ability. Previously meshes were spawned for each hit, leading to potentially very high mesh counts, and therefore high poly counts.
  • Refactored projectile hit and collision code.

Bug Fixes

  • Fixed an issue causing Stealth FX to apply to the wrong (extra) target.
  • Fixed an issue causing Challenge Goto -> Bounty to break if the user was previously in the Abyss.
  • Fixed an issue causing hex placement UI to fade between states upon retrying combat.

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