Starborne: Frontiers - Patch 3.11
Features
- Unit skins have been added to Unit Management screen.
- Damage over Time (Damage to DoT, Inferno, Corrosion, White phosphorus and Acidic Decay), Bomb, Repair over time, and leech now display their skill icons during combat with their associated damage/repair effects.
UI, Visual & Audio Changes
- Improvements have been made to the readability of the Homebase UI, in cases where the background scene is very bright.
Bug Fixes
- Fixed some issues with red dots notifications not showing.
- Fixed an issue where resuming multibattles would replay the last combat in a loop instead of multibattling correctly.
- Fixed an issue where resuming arena multibattles would fetch an old team composition on the next battle.
- Fixed an issue causing Panguan's damage scalar based on adjacency to operate incorrectly.
- Fixed an issue causing Tamir Kheshig damage scalar based on adjacency to operate incorrectly.
- Fixed an issue causing VoidBlast damage scalar based on adjacency to operate incorrectly.
- Fixed an issue with the Chemical Anomaly passive description.
- Fixed an issue causing Meatshield's passive defense mechanic to apply even after he has been destroyed.
- Fixed a visual issue which caused Sentinel to shoot projectiles at allies when repairing them. (oops!)
- Fixed an issue which allowed block skills to work on enemies with an immunity to block effects.
- Fixed an issue where Acidic Decay and White Phosphorus could be removed with Cheat Death.
- Fixed an issue with which allowed unit marked for death/cheat death to end ability chains. All abilities within a single skill will now correctly fire and trigger their associated reactions before the unit is destroyed/cheat death is triggered.
Devnote: Units that state they attack multiple times are considered to repeat their entire skill chain multiple times. For example Enforcer's active ability states ""This unit attacks three times...."". Each of these three attacks are considered a separate skill chain allowing all potential reactions to occur at the completion of each iteration, including the application of burner set bonus, or the destruction of an enemy unit.
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