Starborne: Frontiers - Patch Notes June 2nd
UI & Visual Changes
- Updated visuals for the Alliance boss, The Vault
It now features a Boss portrait, a distinct visual indicator for the Reactor Overclock buff, and a Charge bar - New artwork for the Campaign Rewards
- New artwork for the System Inbox background
- New artwork for Store offers
- New artwork for Skills Neurons
- Updated the Unit Skill description panel
- Updated the visual design for Special Offers
- New visual effects for the majority of all Buffs and Debuffs
- New active ability visual effects for Anomaly bosses and their henchmen
- Minor improvements to some active abilities visual effects
- Minor improvements to Curator unit model textures
- Thermal Anomaly Minion texture emissive fix
Bug Fixes
- Fixed an issue in the Unit Management panel sometimes causing two character portraits to appear on top of eachother
- Fixed an issue causing some players to get stuck in one of the initial Tutorials, if they received a duplicate of one of the starter units as their first new Unit
- Fixed an issue in the Arena Tutorial that could cause players to get stuck and unable to open the Arena
- Fixed an issue that could cause the initial Tutorials to loop server requests
- Fixed an issue that could get Battle Pass progress to get stuck
- Fixed an issue with the Unit rarity gradient in the Hangar
- Fixed An issue with the Battle Pass and Playtime Rewards buttons not being hidden correctly when opening the Menu in the Homebase
- The Rate us dialog now shows up more reliably to players
- The client is now less likely to go out of sync with the server on relog attempts
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