Beacon tutorial units are now locked by default, to prevent the accidental sacrifice of these units in early unit promotions.
The Skill panel is now locked until the player has unlocked Anomalies.
Detonate [x] is now a keyword and has an in-game explanation.
Combat Popup Text:
All instances of Repair over Time and Damage over Time effects on a unit are now combined and visualized simultaneously, while still displaying individual numbers.
Text can now overlap and animates much faster.
Support for 32bit devices has been dropped.
Balance
Liberator's refitted passive can now only give them an extra action once per round.
Sokol's refitted passive can now only give them an extra action once per round.
UI & Visual Changes
Added an indicator displaying how many times a substat has been upgraded in an Equipment piece.
Updated the Settings UI.
Added new skill VFX for Orel, Bizon, Volk, Guardian, and Provider.
Improved the texture quality of ship models in the Unit Management screen.
Implemented commas as thousands separators to increase readability for large damage and repair numbers.
Unified number formatting in more parts of the UI:
Alliance Activity Numbers
HP and Total Damage Numbers
Bug Fixes
Fixed an issue that caused set item indicators to not update properly.
Fixed an issue with the interaction between Damage over Time detonation skills and the Decimation set.
Fixed an issue with the red dot notification displaying on alliance chat for a player's own actions.
Fixed an issue with missing red dot notifications for progressions offers in the Homebase screen.
Fixed an issue where unit portraits would be off by one in the turn order queue.
Fixed an issue with the turn order queue not showing the name of the currently active unit.
Fixed an int overflow when selling Equipment. The wallet could become negative by selling a lot of Equipment.