Patch a11.8 – Change Log<!-- --> | Starborne

Patch a11.8 – Change Log

Mon Mar 09 2020 (Updated: Mon Dec 14 2020) - 3 min read

Update

Stations

  • Forward Operating Base
    • Fleet operating limit
      • Base fleet operating limit set to 40.
      • Hangar Bay increases the fleet operating limit by 4 per level for 5 levels.
      • Total FOL: 60.
    • Jump rules
      • FOBs jump timers are now universal (there are no longer special rules for jumping towards owned strategic hexes or Dyson Spheres).
      • Base jump range set to 100 hexes.
      • Particle Accelerator now increases jump range by 5 per level for 10 levels.
      • Total jump range: 150 hexes.
  • Alliance station
    • Fleet operating limit
      • Base fleet operating limit set to 40.
      • Alliance Logistic Base increases the fleet operating limit by 2 per level for 10 levels.
      • Total FOL: 60.
    • Concurrent alliance assaults
      • Maximum concurrent alliance assaults allowed set to 3.
      • Alliance Command no longer increases allowed alliance assault movements.
    • Alliance assault fleet operating limit
      • Maximum fleets in an alliance assault set to 20.
      • Maximum fleets in an alliance assault increased by 2 per level by the Alliance Command building for 5 levels.
      • Total AA FOL: 30.
    • Participants per Alliance Assault
      • Maximum participants in an alliance assault set to 5.
      • Alliance command now increases the number of participants by 1 per level for 5 levels.
      • Total participants per AA: 10.
    • Participants per Alliance Build
      • Set to 15.
  • Dyson Sphere
    • Base fleet operating limit set to 60.
    • Building queue length set to 60 minutes.
    • Base resource capacity set to 50K.
    • Buildings
      • Removed coalition references from buildings.
      • Removed extra GT conditions from buildings.
      • Removed Federal Court building from the game.
      • Changed the description of Dyson Shell to reflect the Dyson Sphere win condition.
      • Ring Structure is now ten levels and increases the fleet operating limit of the Dyson Sphere by 2 per level.
        • Total FOL: 80.
      • Navigation Beacon is now five levels and increases incoming allied deployment speed by 1 per level.
    • Set up a new warehouse schema for gating other buildings.
    • New sphere total stats:
      • Total time cost: 49 days.
      • Total resource cost: 185M.
      • Total hit points 5M.

Outposts

  • Mining Colony
    • Harvest yield is now 80% per level, down from 150%.
    • Augmentation now increases its harvest rate by 8% per its level.
  • Habitation Dome
    • Changed harvest yield to 90% per level, down from 100%.
  • Heavy Ship Assembly
    • Fixed an error in the description.

Buildings

  • Civilian Militia now increases the fleet operating level of the station by 2 per level, up from 1.
  • Public Transport now has the correct costs of a tier 4 building and now increases the harvest yield of Habitation Dome by20% per level, up from 10%.
  • Colonial Relay now increases the harvest yield of Mining Colony by 20% per level, up from 10%.

Cards

  • Added the raid requirement into the text for NPC reward cards.
  • Restricted Director of Colonization to industrial fleets.
  • Added an explanatory text to Director of Colonization on how to acquire the card.
  • Build-R (1440m) is now legendary (meaning it won’t drop from mission caches, only common, rare and epic BRs have a chance to drop from missions).,
  • Willy Gamish no longer fits level 2 stations, only level 1s.
  • Fixed a malus displayed in green instead of red on Resource Silos.
  • Fixed a formatting error for MPL Harvester short description.
  • Novice Scout can now be crafted and broken down.

Tasks

  • Fixed a localization error quoting the wrong level requirements for completing level 5 outposts.

Map

  • Fixed typo in Terrestrial hex names.
  • Removed a 1 hex no build radius around Grand Terrestrial hexes.
  • Renamed Alien Artifact to Mysterious Mechanism and set its strategic point value to 1.
  • Renamed Ancient Mechanism to Enigmatic Mechanism set its strategic point value to 3.
  • Reduced number of large nodes available in the ice belts
  • More planets were added in some locations that had large areas without a planet or moon.
  • Moved some resource nodes around so all starting positions have viable locations for both a Mining Facility and Trading Port.
  • Additional NPCs added to the PvE sectors

User Interface

  • The disband & leave alliance dialogues should no longer disappear as soon as they appear.
  • Minor UI/animation fixes.

Bugfixes

  • Operating Fleet Limit is now updated when stations are upgraded.
  • Fixed a bug where API Credential updates were not being scheduled if the game was run from Launcher.

Performance

  • Improvements to client initialization sequence.

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