Fleet movement icons now have color-coding to show ownership:
Player – Cyan
Alliance – Blue
Other – Purple
Incoming Attack – Pink
Players can now cancel fleet movements by clicking the ‘Return’ icon when hovering over the appropriate item in the bottom HUD fleets panel. Holy moly! What a time to be alive!
Hovering over a fleet item in the bottom HUD panel which is on a movement will highlight all other fleets on the same movement. Schwing!
Fleet items in hud now have added tooltip explaining if they are out of supply.
Added confirmation dialog when selecting faction. No more tears wrong factions being assigned!
Added Mark all as Read button to combat reports panel.
Added Alliance Tag to spy reports.
Upgraded game engine to the latest version Unity from 2018 to 2019. Shiny.
Scan movements can now only have 1 fleet. Sorry, not sorry! No more probe stacking!
Solar Flare spawning is now more evenly distributed. Essentially flares will spawn over the full two hour window. It was a massive performance drain having them all spawn – even within the 5 to 10 minute window we gave them.
New art: Faction banners updated.
New art: Videos for offer bundles.
Toggling UI off now removes the view mode toggles and map pins. Yiss.
Premium Permits are now account-only items. Can be bought on any servers and used on any servers.
Player name is now shown in notifications about failed spy attempts. Spicy.
Alliance Assaults will now be automatically canceled if the target station was destroyed or removed through other means.
Alliance Build movements will now be automatically canceled if the hex becomes unavailable.
Can now have variable lethality, some long term changes here and there. Expanding our frameworks.
Can now be configured to instantly respawn fleets.
Fixed an issue where it was impossible to transfer troop carriers to fleets.
Fixed reroll button not working for tomorrow’s daily challenges if the same daily challenge slot was already claimed.
Fixed an issue where, if a queued item was waiting for resources and one or more resources had zero production per hour, the queue UI would break. Classic divide by zero.
Fixed the indicator displaying login rewards after they had all been claimed.
Fixed position of labor column in Freight panel.
Fixed reports showing up blank when opening combat reports panel.
Fixed the search functionality within combat reports.
Fixed Spy report headers not displaying long names correctly.
Reduced client error log clutter.
Many sprite and UI assets in the client have been tightly optimized, and redundant assets removed, which should result in smaller downloads and better client UI performance.
Cleaned and restructured the Starborne client project to help speed up development time.
Improved performance for Cancellation of scheduled Fleet departures.
Improved performance when removing and/or sending Fleets away from destroyed Stations.
When starting the game the launcher no longer shows “Servers are under maintenance” message.
A Recommended server is now displayed in the server list to make it easier for new players to jump into the freshest/promoted server.
Refactored how the patcher gets disposed, reducing the chances of it running hidden in the background. Naughty patcher!