Changes for Beta #14 only
- Omega sector unlocks on day 15.
- Changed Server duration to 8 weeks.
- Reduced ESA Protection duration to 5 days.
- Empire Event Limit increases on Thursdays.
- Default Construction Queue capacity for all stations decreased to 12h from 24h.
- Premium Construction Queue bonus for Player stations decreased to 12h from 24h.
Alliances
- Alliance Size: 20
- Alliance Pins: 20
- Alliance Movements: 5
- Members Per Movement: 20
Ships
- Ship mineral costs reduced by roughly 10% (then rounded to clean up the numbers)
- Ship time costs reduced between 1-10% depending on ship type
- Troop Carrier now costs 11 IP, 200k of each resource, and 72 base hours (~22 hours with a 70% HSA)
Achievements
- Removed periods from achievement names.
- Normalized capitalization of achievement names. (IE: all achievements say “Level X” instead of “level X”)
- Fixed a few typos (IE: “Build a tier 1 industrial buildings”)
- Various changes to the Tutorial achievements, most noticeable it’s now intended that there are two extra achievements in the tutorial after Complete Introductory Achievements.
- Rebalancing rewards across all achievements to avoid meaningless credit values.
- All achievements for building and upgrading Buildings now reward slightly more minerals across the board. (Only reduced by 10% instead of 20% like Beta #13.)
- Removed roll and complete duplicate/triplicate/etc daily challenges achievements.
- All Complete all category Achievements achievements now reward a Gold challenge cache and 30k of each resource.
- All Complete x Daily Challenges and Complete All Daily Challenges x Times achievements now reward a challenge cache and 100/1000/2000/4000/8000 of each resource.
- All Complete a Level x Challenge achievements now reward a mission cache and 100/1000/2000/4000/8000 of each resource.
- All Claim x Daily Login Rewards achievements now reward a challenge cache and 1000/2000/4000/8000 of each resource.
- All Empire Unique Building achievements now reward a challenge cache and 1k of each resource.
- All Build x Stations achievements no longer reward any credits, only minerals.
- All Build a Tier 1 category Building to Level 5 achievements now reward an additional Exosuit.
- Discover a Mission now rewards an additional ** Vector Scaling** card.
- Create an Industrial Fleet now rewards an additional Recycling Plant card.
- Discover a Solar Flare now rewards an additional Flare Monitors card.
- Harvest a Solar Flare now rewards an MPL Harvester instead of Flare Monitors.
- Build a Tier 1 Military Building now rewards an Ionization Chamber instead of Build-R (1m).
- Build a Tier 1 Domain Building now rewards a Solar Panels instead of Build-R (1m).
- Build a Tier 1 Industry Building now rewards a Core Schematics instead of Build-R (1m).
- Most achievements now reward themed cards instead of credits/resources:
- All Exchange x Resources achievements
- All Build x Ships achievements
- All Harvest x Solar Flares achievements
- All Have x Influence in your Capital achievements
- All Have x Ships in your Navy achievements
- All Deal x as Attacker achievements
- All Deal x as Defender achievements
- All Deploy x Probes achievements
- All Complete a Level x Event achievements
- All Use x Build-R Cards achievements
- All Use x Brokers achievements
- All Reroll x Daily Challenges achievements
- All Build a Tier x category Organization achievements
- All Have x active fleets achievements
- Have a Fully Equipped Fleet
- Deploy a Fleet to another Station
- Assault a Station
- Sabotage a Stations and Sabotage 3 Stations
- The following Achievements now reward more credits:
- All Thwart x Espionage Attempts achievements now reward 30 credits.
- All Deal x Damage in a Single Battle achievements now reward 60 credits.
- All Destroy x Ships achievements now reward 30/60/90/120/150 credits.
- All Sabotage x Stations achievements now reward 0/0/30/60/60 credits.
- All Sabotage x Outposts achievements now reward 30/30/30/60/60 credits.
- Bomb a Station now rewards 30 credits.
Fixed
- Fixed multiple issues with the input system
- Switching between fullscreen panels no longer breaks keyboard shortcuts. Holy hotkeys, batman!
- Fixed issue where map mouse controls would break after using certain keyboard shortcuts.
- Added better logging of UI context switching and made the system more robust.
- Links no longer get stuck in their mouse-over state if you move the mouse between them.
- Fixed server time left in the politics overview to show correct hours. Noice.
- Fixed UI null references in inventory panel and for notifications.
- Fixed issue with server halting, requiring regular restarts. Yay, no more devs waking up in the middle of the night to restart servers!