Patch 9.12.1 – Change Log | Starborne

Patch 9.12.1 – Change Log

Tue Jul 09 2019 (Updated: Tue Dec 15 2020) - 1 min read


User Interface

  • Map Operation window shows which resource requirements are fulfilled for each resource.
  • Map Operation window shows which commodity requirement is fulfilled for each commodity.
  • New Fleet dialog shows {total number of fleets}/{cap}.
  • Tab key can be used to switch between time units (hh:mm:ss) when scheduling.
  • Assault on an alliance member no shows a warning similar to any assault while under Beginner Protection. (with an option to never show again)
  • Combat report animation only plays once for each new report and with doubled speed.
  • Mark All As Read functionality for reports now works immediately.
  • Blueprints now have a rarity outline.
  • Canceling shipyard orders now shows the correct amount of refunded resources and delivered ships.
  • Card count indicators in the store now correctly positioned on cards.

Gameplay / Balance

  • Augment Outpost movement can no longer target already augmented outposts.
  • Weekly Server Reset now occurs in the night from Saturday to Sunday.
  • Protective State functionality changed. It gives 1 radius of influence like before but now also increases Missile Battery firepower by 4000/5000/6000/7000/8000 per policy level. It no longer increases the upkeep of Missile Batteries.
  • Monitor the People functionality changed. It now increases the scan strength Scanners provide by 120/140/160/180/200 per policy level and no longer increases the upkeep cost of Scanners.
  • Worker Regulation functionality changed. It now increases the output of Mining Facilities by 6/7/8/9/10% per policy level, up from a flat 5% per level, and no longer increases the upkeep cost of Mining Facilities.
  • Centralization effect is now a flat bonus instead of a multiplier


  • Activate Premium Subscription dialog shows the correct number of cards.
  • Changed a few remaining “Confederacy” mentions to “Coalition“. (e.g. Docking rights)
  • Changed a few remaining “Prestige” mentions to “Credits“. (e.g. Commerce Hub)
  • Text error for Communications Array building fixed
  • Pillars of Industry now properly affects the gas and crystal costs of production buildings.
  • Particle Accelerator now increases the Jump Range as intended (instead of the valid jump radius around owned GTs)